Joker Configuration
Card Selection
as any suitWild Card
1 in 4 chance to
destroy cardGlass Card
while this card
stays in handSteel Card
is in hand
at end of roundGold Card
for +20 Mult
1 in 15 chance
to win $20Lucky Card
card 1 timeRed Seal
Keep using the classic optimizer above, or open a Balatrolator-powered version 2 module for manual round data and alternate verification.
The original module above is still the fastest way to optimize joker order and hand selection. Use it when you want a direct answer for “what should I play?” with the current balatrocalc workflow.
Editable score workbench for Calculator 3: choose played cards, card enhancements, editions, hand level, run state, and Jokers, then inspect the base hand, card modifier, and Joker phases.
Le score final est toujours Score = Chips × Mult. L’ordre des déclenchements (surtout des Jokers) peut changer le résultat.