balatrocalc

balatro calculator
X Optimize Jokers (slow)
X Optimize Hand (slow)
0/7
High Card lvl.1
5
5X1
0/8
  Minimize Score
  The Flint
  Can't play checked hands (The Eye)
  Plasma Deck
  Observatory

Joker Configuration

- 1 + Count 1
- 0 + Value 0
Search
+50 ChipsFoil
+10 MultHolographic
X1.5 MultPolychrome
Does not triggerDisabled

Card Selection

- 1 + Count 1
+50 ChipsFoil
+10 MultHolographic
X1.5 MultPolychrome
+30 ChipsBonus Card
+4 MultMult Card
Can be used
as any suit
Wild Card
X2 Mult
1 in 4 chance to
destroy card
Glass Card
X1.5 Mult
while this card
stays in hand
Steel Card
+50 ChipsStone Card
$3 if this card
is in hand
at end of round
Gold Card
1 in 5 chance
for +20 Mult
1 in 15 chance
to win $20
Lucky Card
Retrigger this
card 1 time
Red Seal
Does not triggerDisabled
 High Contrast

Hand Types & Levels

Score Breakdown

- 0 + Value 0
- 0 + Sell 0
+50 ChipsFoil
+10 MultHolographic
X1.5 MultPolychrome
Does not triggerDisabled

Balatro Calculator Tools

Free online tools to optimize your Balatro gameplay. Calculate scores, optimize joker order, and find the best plays.

Balatro Hand Calculator

Calculate the exact score of any poker hand in Balatro. See how chips and mult combine for your final score.

Balatro Score Calculator

Get detailed score breakdowns showing exactly how chips × mult is calculated with your cards and jokers.

Balatro Joker Calculator

Test different joker combinations and see their effects on your hand scores in real-time.

Balatro Joker Order Calculator

Optimize joker positioning. The calculator shows how different joker orders affect your final score.

Balatro Optimizer

Automatically find the best hand to play and optimal joker arrangement for maximum scores.

Balatro Solver

Solve complex Balatro scenarios and find the mathematically optimal play for any situation.

Looking for specific joker combinations? Try our Balatro seed generator to find seeds with Blueprint, DNA, and other powerful jokers.

How Balatro scoring works (Chips × Mult)

Balatro’s final score for a hand is always Score = Chips × Mult. The tricky part is that lots of effects modify current Chips/Mult in a specific order—especially Jokers—so swapping Joker order can change your result.

Core terms

Typical scoring order (mental model)

  1. Pick the hand type (Pair / Flush / Straight…) and its level → gives base Chips & base Mult.
  2. Score the played cards (enhancements/editions can add Chips or Mult/XMult).
  3. Trigger Jokers (usually left → right), each reading/modifying the current values.
  4. Compute final Chips × Mult.

Why Joker order changes your score

If you have both “+Mult” and “XMult” effects, putting XMult later often yields a higher Mult.

Example: start at Chips=100, Mult=10. Joker A gives +10 Mult, Joker B gives X2 Mult.

Tip: Use the in-app Breakdown view to see the exact step-by-step changes to Chips and Mult, then swap Joker order and compare.