$3 if this card is in hand at end of roundGold Card
1 in
5 chance for +20 Mult 1 in 15 chance to win $20Lucky Card
Retrigger this card 1 timeRed Seal
Does not triggerDisabled
High
Contrast
Hand Types & Levels
Score Breakdown
-0+Value0
-0+Sell0
+50 ChipsFoil
+10 MultHolographic
X1.5
MultPolychrome
Does not triggerDisabled
Balatro Calculator Tools
Free online tools to optimize your Balatro gameplay. Calculate scores, optimize joker
order, and find the best plays.
Balatro Hand Calculator
Calculate the exact score of any poker hand in
Balatro. See how chips and mult combine for your final score.
Balatro Score Calculator
Get detailed score breakdowns showing exactly
how chips × mult is calculated with your cards and jokers.
Balatro Joker Calculator
Test different joker combinations and see their
effects on your hand scores in real-time.
Balatro Joker Order Calculator
Optimize joker positioning. The calculator shows
how different joker orders affect your final score.
Balatro Optimizer
Automatically find the best hand to play and
optimal joker arrangement for maximum scores.
Balatro Solver
Solve complex Balatro scenarios and find the
mathematically optimal play for any situation.
Looking for specific joker combinations? Try our Balatro seed generator to find seeds with Blueprint,
DNA, and other powerful jokers.
How Balatro scoring works (Chips × Mult)
Balatro’s final score for a hand is always Score = Chips × Mult. The tricky
part is that lots of effects modify current Chips/Mult in a specific order—especially Jokers—so
swapping Joker order can change your result.
Core terms
Chips: your “base points”. Usually added up (+Chips).
Mult: your “multiplier”. Often added up (+Mult).
XMult: a multiplier applied to Mult (×Mult). This is why order matters.
Typical scoring order (mental model)
Pick the hand type (Pair / Flush / Straight…) and its level → gives base Chips & base Mult.
Score the played cards (enhancements/editions can add Chips or Mult/XMult).
Trigger Jokers (usually left → right), each reading/modifying the current values.
Compute final Chips × Mult.
Why Joker order changes your score
If you have both “+Mult” and “XMult” effects, putting XMult later often yields a higher Mult.
Example: start at Chips=100, Mult=10. Joker A gives
+10 Mult, Joker B gives X2 Mult.
A → B: Mult 10 → 20 → 40 ⇒ Score = 100 × 40 = 4000
B → A: Mult 10 → 20 → 30 ⇒ Score = 100 × 30 = 3000
Tip: Use the in-app Breakdown view to see the exact step-by-step changes to
Chips and Mult, then swap Joker order and compare.
Balatro guide: Jokers, Chips, Hands (terms)
A practical way to improve is to separate your build into: (1) a main hand type, (2)
reliable Chips sources, (3) reliable Mult/XMult sources, and (4) a plan for consistency (deck shaping / economy
/ utility).
Joker categories (quick build thinking)
Chips / Mult / XMult payoffs: direct scoring power.
Scaling: grows over time; earlier is better.
Trigger / Copy: repeats or copies another Joker; depends on your best target.
Economy: money/discounts to reach key pieces faster.
Jokers that add Chips or convert conditions into Chips
Hand types (common)
High Card, Pair, Two Pair, Three of a Kind, Straight, Flush, Full House, Four of a Kind, Straight Flush…
(late-game builds can reach Five of a Kind / Flush Five / etc.)
Beginner checklist
Pick one “main hand” direction early (Flush / Straight / High Card scaling…).
Balance Chips and Mult: stacking only one often caps your score.
When you get XMult/copy Jokers, think about order (left → right).